unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings

class unreal.DisplayClusterConfigurationICVFX_LightcardRenderSettings(replace_viewport: bool = False, replace: DisplayClusterConfigurationPostRender_Override = Ellipsis, generate_mips: DisplayClusterConfigurationPostRender_GenerateMips = Ellipsis, advanced_render_settings: DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Lightcard Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings): [Read-Write] Advanced render settings

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write]

  • replace (DisplayClusterConfigurationPostRender_Override): [Read-Write] Override viewport render from source texture

  • replace_viewport (bool): [Read-Write] override the texture of the target viewport from this lightcard RTT

property advanced_render_settings: DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings

[Read-Write] Advanced render settings

Type:

(DisplayClusterConfigurationICVFX_OverlayAdvancedRenderSettings)

property generate_mips: DisplayClusterConfigurationPostRender_GenerateMips

[Read-Write]

Type:

(DisplayClusterConfigurationPostRender_GenerateMips)

property replace: DisplayClusterConfigurationPostRender_Override

[Read-Write] Override viewport render from source texture

Type:

(DisplayClusterConfigurationPostRender_Override)

property replace_viewport: bool

[Read-Write] override the texture of the target viewport from this lightcard RTT

Type:

(bool)