unreal.DisplayClusterConfigurationICVFX_LightcardSettings

class unreal.DisplayClusterConfigurationICVFX_LightcardSettings(enable: bool = False, ignore_outer_viewports_freezing_for_lightcards: bool = False, blendingmode: DisplayClusterConfigurationICVFX_LightcardRenderMode = Ellipsis, show_only_list: DisplayClusterConfigurationICVFX_VisibilityList = Ellipsis, render_settings: DisplayClusterConfigurationICVFX_LightcardRenderSettings = Ellipsis, lightcard_ocio: DisplayClusterConfigurationICVFX_LightcardOCIO = Ellipsis)

Bases: StructBase

Display Cluster Configuration ICVFX Lightcard Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • blendingmode (DisplayClusterConfigurationICVFX_LightcardRenderMode): [Read-Write] Specify how to render Light Cards in relation to the inner frustum.

  • enable (bool): [Read-Write] Enable Light Cards

  • ignore_outer_viewports_freezing_for_lightcards (bool): [Read-Write] EnableDisable freeze rendering for lightcards when outer viewports rendering also freezed. This will impact performance.

  • lightcard_ocio (DisplayClusterConfigurationICVFX_LightcardOCIO): [Read-Write] OpenColorIO configuration for the lightcards.

  • render_settings (DisplayClusterConfigurationICVFX_LightcardRenderSettings): [Read-Write] Configure global render settings for this viewport

  • show_only_list (DisplayClusterConfigurationICVFX_VisibilityList): [Read-Write] Content specified here will be treated as a Light Card and adhere to the Blending Mode setting

property blendingmode: DisplayClusterConfigurationICVFX_LightcardRenderMode

[Read-Write] Specify how to render Light Cards in relation to the inner frustum.

Type:

(DisplayClusterConfigurationICVFX_LightcardRenderMode)

property enable: bool

[Read-Write] Enable Light Cards

Type:

(bool)

property ignore_outer_viewports_freezing_for_lightcards: bool

[Read-Write] EnableDisable freeze rendering for lightcards when outer viewports rendering also freezed. This will impact performance.

Type:

(bool)

property lightcard_ocio: DisplayClusterConfigurationICVFX_LightcardOCIO

[Read-Write] OpenColorIO configuration for the lightcards.

Type:

(DisplayClusterConfigurationICVFX_LightcardOCIO)

property render_settings: DisplayClusterConfigurationICVFX_LightcardRenderSettings

[Read-Write] Configure global render settings for this viewport

Type:

(DisplayClusterConfigurationICVFX_LightcardRenderSettings)

property show_only_list: DisplayClusterConfigurationICVFX_VisibilityList

[Read-Write] Content specified here will be treated as a Light Card and adhere to the Blending Mode setting

Type:

(DisplayClusterConfigurationICVFX_VisibilityList)