unreal.DisplayClusterConfigurationMediaNodeBackbuffer

class unreal.DisplayClusterConfigurationMediaNodeBackbuffer(enable: bool = False, media_outputs: None = [])

Bases: StructBase

  • Media settings for node backbuffer

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Media.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable (bool): [Read-Write] Enable/disable media

  • media_outputs (Array[DisplayClusterConfigurationMediaOutput]): [Read-Write] Media outputs to use

property enable: bool

[Read-Write] Enable/disable media

Type:

(bool)

property media_outputs: None

[Read-Write] Media outputs to use

Type:

(Array[DisplayClusterConfigurationMediaOutput])