unreal.DisplayClusterConfigurationMediaUniformTileOutput
¶
- class unreal.DisplayClusterConfigurationMediaUniformTileOutput(position: IntPoint = Ellipsis, media_output: MediaOutput = Ellipsis)¶
Bases:
StructBase
Uniform tile media output item. Maps a tile to a media output.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
media_output
(MediaOutput): [Read-Write] Media output to useposition
(IntPoint): [Read-Write] Tile position
- property media_output: MediaOutput¶
[Read-Write] Media output to use
- Type: