unreal.DisplayClusterConfigurationMediaUniformTileInput
¶
- class unreal.DisplayClusterConfigurationMediaUniformTileInput(position: IntPoint = Ellipsis, media_source: MediaSource = Ellipsis)¶
Bases:
StructBase
Uniform tile media input item. Maps a tile to a media source.
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Media.h
Editor Properties: (see get_editor_property/set_editor_property)
media_source
(MediaSource): [Read-Write] Media source to useposition
(IntPoint): [Read-Write] Tile position
- property media_source: MediaSource¶
[Read-Write] Media source to use
- Type: