unreal.DisplayClusterConfigurationTile_Overscan

class unreal.DisplayClusterConfigurationTile_Overscan(enabled: bool = False, oversize: bool = False, optimize_tile_overscan: bool = False, mode: DisplayClusterConfigurationViewportOverscanMode = Ellipsis, all_sides: float = 0.0)

Bases: StructBase

Display Cluster Configuration Tile Overscan

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Tile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • all_sides (float): [Read-Write] Overscan value for all sides.

  • enabled (bool): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

  • mode (DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

  • optimize_tile_overscan (bool): [Read-Write] Optimize overscan values on boundary tiles. When enabled, tile sides not in contact with other tiles will use zero overscan.

  • oversize (bool): [Read-Write] Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.

property all_sides: float

[Read-Write] Overscan value for all sides.

Type:

(float)

property enabled: bool

[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

Type:

(bool)

property mode: DisplayClusterConfigurationViewportOverscanMode

[Read-Write] Enable/disable Viewport Overscan and specify units as percent or pixel values.

Type:

(DisplayClusterConfigurationViewportOverscanMode)

property optimize_tile_overscan: bool

[Read-Write] Optimize overscan values on boundary tiles. When enabled, tile sides not in contact with other tiles will use zero overscan.

Type:

(bool)

property oversize: bool

[Read-Write] Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.

Type:

(bool)