unreal.DisplayClusterConfigurationTile_Settings

class unreal.DisplayClusterConfigurationTile_Settings(enabled: bool = False, layout: IntPoint = Ellipsis)

Bases: StructBase

  • Tile rendering

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Tile.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enabled (bool): [Read-Write] Enable tile rendering.

  • layout (IntPoint): [Read-Write] Tiling layout (X by Y tiles amount).

property enabled: bool

[Read-Write] Enable tile rendering.

Type:

(bool)

property layout: IntPoint

[Read-Write] Tiling layout (X by Y tiles amount).

Type:

(IntPoint)