unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading

class unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading(enable_inner_frustum_all_nodes_color_grading: bool = False, enable_entire_cluster_color_grading: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis)

Bases: StructBase

Display Cluster Configuration Viewport All Nodes Color Grading

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_grading_settings (DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Grading

  • enable_entire_cluster_color_grading (bool): [Read-Write] Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for the inner frustum.

  • enable_inner_frustum_all_nodes_color_grading (bool): [Read-Write] Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay’s color grading stack.

property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings

[Read-Write] Color Grading

Type:

(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings)

property enable_entire_cluster_color_grading: bool

[Read-Write] Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for the inner frustum.

Type:

(bool)

property enable_inner_frustum_all_nodes_color_grading: bool

[Read-Write] Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay’s color grading stack.

Type:

(bool)