unreal.DisplayClusterConfigurationViewport_ColorGradingSettings

class unreal.DisplayClusterConfigurationViewport_ColorGradingSettings(override_saturation: bool = False, override_contrast: bool = False, override_gamma: bool = False, override_gain: bool = False, override_offset: bool = False, saturation: Vector4 = Ellipsis, contrast: Vector4 = Ellipsis, gamma: Vector4 = Ellipsis, gain: Vector4 = Ellipsis, offset: Vector4 = Ellipsis)

Bases: StructBase

Display Cluster Configuration Viewport Color Grading Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contrast (Vector4): [Read-Write] Contrast

  • gain (Vector4): [Read-Write] Gain

  • gamma (Vector4): [Read-Write] Gamma

  • offset (Vector4): [Read-Write] Offset

  • override_contrast (bool): [Read-Write]

  • override_gain (bool): [Read-Write]

  • override_gamma (bool): [Read-Write]

  • override_offset (bool): [Read-Write]

  • override_saturation (bool): [Read-Write]

  • saturation (Vector4): [Read-Write] Saturation

property contrast: Vector4

[Read-Write] Contrast

Type:

(Vector4)

property gain: Vector4

[Read-Write] Gain

Type:

(Vector4)

property gamma: Vector4

[Read-Write] Gamma

Type:

(Vector4)

property offset: Vector4

[Read-Write] Offset

Type:

(Vector4)

property override_contrast: bool

[Read-Write]

Type:

(bool)

property override_gain: bool

[Read-Write]

Type:

(bool)

property override_gamma: bool

[Read-Write]

Type:

(bool)

property override_offset: bool

[Read-Write]

Type:

(bool)

property override_saturation: bool

[Read-Write]

Type:

(bool)

property saturation: Vector4

[Read-Write] Saturation

Type:

(Vector4)