unreal.DisplayClusterConfigurationViewport_ColorGradingWhiteBalanceSettings

class unreal.DisplayClusterConfigurationViewport_ColorGradingWhiteBalanceSettings(override_temperature_type: bool = False, override_white_temp: bool = False, override_white_tint: bool = False, temperature_type: TemperatureMethod = Ellipsis, white_temp: float = 0.0, white_tint: float = 0.0)

Bases: StructBase

Display Cluster Configuration Viewport Color Grading White Balance Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • override_temperature_type (bool): [Read-Write]

  • override_white_temp (bool): [Read-Write]

  • override_white_tint (bool): [Read-Write]

  • temperature_type (TemperatureMethod): [Read-Write] Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera’s White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.

  • white_temp (float): [Read-Write] White temperature

  • white_tint (float): [Read-Write] White tint

property override_temperature_type: bool

[Read-Write]

Type:

(bool)

property override_white_temp: bool

[Read-Write]

Type:

(bool)

property override_white_tint: bool

[Read-Write]

Type:

(bool)

property temperature_type: TemperatureMethod

[Read-Write] Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera’s White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.

Type:

(TemperatureMethod)

property white_temp: float

[Read-Write] White temperature

Type:

(float)

property white_tint: float

[Read-Write] White tint

Type:

(float)