unreal.DisplayClusterConfigurationViewport_ColorGradingWhiteBalanceSettings
¶
- class unreal.DisplayClusterConfigurationViewport_ColorGradingWhiteBalanceSettings(override_temperature_type: bool = False, override_white_temp: bool = False, override_white_tint: bool = False, temperature_type: TemperatureMethod = Ellipsis, white_temp: float = 0.0, white_tint: float = 0.0)¶
Bases:
StructBase
Display Cluster Configuration Viewport Color Grading White Balance Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
override_temperature_type
(bool): [Read-Write]override_white_temp
(bool): [Read-Write]override_white_tint
(bool): [Read-Write]temperature_type
(TemperatureMethod): [Read-Write] Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera’s White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.white_temp
(float): [Read-Write] White temperaturewhite_tint
(float): [Read-Write] White tint
- property temperature_type: TemperatureMethod¶
[Read-Write] Selects the type of temperature calculation. White Balance uses the Temperature value to control the virtual camera’s White Balance. This is the default selection. Color Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation.
- Type: