unreal.DisplayClusterConfigurationViewport_EntireClusterColorGrading

class unreal.DisplayClusterConfigurationViewport_EntireClusterColorGrading(enable_entire_cluster_color_grading: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis)

Bases: StructBase

Display Cluster Configuration Viewport Entire Cluster Color Grading

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_grading_settings (DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Entire Cluster Color Grading

  • enable_entire_cluster_color_grading (bool): [Read-Write] Enable the color grading settings for the entire cluster and add them to nDisplay’s color grading stack. This will affect both the viewports and inner frustum.

property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings

[Read-Write] Entire Cluster Color Grading

Type:

(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings)

property enable_entire_cluster_color_grading: bool

[Read-Write] Enable the color grading settings for the entire cluster and add them to nDisplay’s color grading stack. This will affect both the viewports and inner frustum.

Type:

(bool)