unreal.DisplayClusterConfigurationViewport_PerNodeColorGrading

class unreal.DisplayClusterConfigurationViewport_PerNodeColorGrading(is_enabled: bool = False, entire_cluster_color_grading: bool = False, all_nodes_color_grading: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis, apply_post_process_to_objects: None = [])

Bases: StructBase

Display Cluster Configuration Viewport Per Node Color Grading

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • all_nodes_color_grading (bool): [Read-Write] Optionally include the All Nodes Color Grading settings specified above in nDisplay’s color grading stack for these nodes.

  • apply_post_process_to_objects (Array[str]): [Read-Write] Specify the nodes to apply these color grading settings.

  • color_grading_settings (DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Grading

  • entire_cluster_color_grading (bool): [Read-Write] Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for these nodes.

  • is_enabled (bool): [Read-Write] Enable the color grading settings for the node(s) specified and add them to nDisplay’s color grading stack.

  • name (Text): [Read-Write]

property all_nodes_color_grading: bool

[Read-Write] Optionally include the All Nodes Color Grading settings specified above in nDisplay’s color grading stack for these nodes.

Type:

(bool)

property apply_post_process_to_objects: None

[Read-Only] Specify the nodes to apply these color grading settings.

Type:

(Array[str])

property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings

[Read-Write] Color Grading

Type:

(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings)

property entire_cluster_color_grading: bool

[Read-Write] Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for these nodes.

Type:

(bool)

property is_enabled: bool

[Read-Write] Enable the color grading settings for the node(s) specified and add them to nDisplay’s color grading stack.

Type:

(bool)