unreal.DisplayClusterConfigurationViewport_PerViewportColorGrading

class unreal.DisplayClusterConfigurationViewport_PerViewportColorGrading(is_enabled: bool = False, is_entire_cluster_enabled: bool = False, color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings = Ellipsis, apply_post_process_to_objects: None = [])

Bases: StructBase

Display Cluster Configuration Viewport Per Viewport Color Grading

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • apply_post_process_to_objects (Array[str]): [Read-Write] Specify the viewports to apply these color grading settings.

  • color_grading_settings (DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Grading

  • is_enabled (bool): [Read-Write] Enable the color grading settings for the viewport(s) specified and add them to nDisplay’s color grading stack. This will not affect the inner frustum.

  • is_entire_cluster_enabled (bool): [Read-Write] Optionally include the Entire Cluster Color Grading settings specified above in nDisplay’s color grading stack for these viewports.

  • name (Text): [Read-Write]

property apply_post_process_to_objects: None

[Read-Only] Specify the viewports to apply these color grading settings.

Type:

(Array[str])

property color_grading_settings: DisplayClusterConfigurationViewport_ColorGradingRenderingSettings

[Read-Write] Color Grading

Type:

(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings)

property is_enabled: bool

[Read-Write] Enable the color grading settings for the viewport(s) specified and add them to nDisplay’s color grading stack. This will not affect the inner frustum.

Type:

(bool)

property is_entire_cluster_enabled: bool

[Read-Write] Optionally include the Entire Cluster Color Grading settings specified above in nDisplay’s color grading stack for these viewports.

Type:

(bool)