unreal.DisplayClusterMoviePipelineSettings
¶
- class unreal.DisplayClusterMoviePipelineSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MoviePipelineSetting
nDisplay settings for MoviePipeline
C++ Source:
Plugin: nDisplay
Module: DisplayClusterMoviePipeline
File: DisplayClusterMoviePipelineSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
configuration
(DisplayClusterMoviePipelineConfiguration): [Read-Write] Reference to Display Cluster Root Actor If not set, the first available in the scene will be set.
- property configuration: DisplayClusterMoviePipelineConfiguration¶
[Read-Write] Reference to Display Cluster Root Actor If not set, the first available in the scene will be set.