unreal.DynamicMeshChangeContainer

class unreal.DynamicMeshChangeContainer

Bases: StructBase

FDynamicMeshChangeContainer is a temporary struct usable in Blueprints to emit “change” transactions for a UDynamicMesh. The internals are hidden and this type is only intended to be used with the BeginTrackedMeshChange() and EmitTrackedMeshChange() functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: EditorDynamicMeshUtilityFunctions.h