unreal.EditorScriptingMeshReductionOptions_Deprecated

class unreal.EditorScriptingMeshReductionOptions_Deprecated(auto_compute_lod_screen_size: bool = False, reduction_settings: None = [])

Bases: StructBase

Deprecated as of 5.0, use the struct FStaticMeshReductionOptions in Static Mesh Editor Library Instead

C++ Source:

  • Plugin: EditorScriptingUtilities

  • Module: EditorScriptingUtilities

  • File: EditorStaticMeshLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_compute_lod_screen_size (bool): [Read-Write] If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UI

  • reduction_settings (Array[EditorScriptingMeshReductionSettings_Deprecated]): [Read-Write] Array of reduction settings to apply to each new LOD mesh.

property auto_compute_lod_screen_size: bool

[Read-Write] If true, the screen sizes at which LODs swap are computed automatically note: that this is displayed as ‘Auto Compute LOD Distances’ in the UI

Type:

(bool)

property reduction_settings: None

[Read-Write] Array of reduction settings to apply to each new LOD mesh.

Type:

(Array[EditorScriptingMeshReductionSettings_Deprecated])