unreal.FXSystemSpawnParameters

class unreal.FXSystemSpawnParameters(world_context_object: Object = Ellipsis, system_template: FXSystemAsset = Ellipsis, location: Vector = Ellipsis, rotation: Rotator = Ellipsis, scale: Vector = Ellipsis, attach_to_component: SceneComponent = Ellipsis, attach_point_name: Name = 'None', location_type: AttachLocation = Ellipsis, auto_destroy: bool = False, auto_activate: bool = False, pooling_method: PSCPoolMethod = Ellipsis, pre_cull_check: bool = False, is_player_effect: bool = False)

Bases: StructBase

Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.

C++ Source:

  • Module: Engine

  • File: ParticleSystemComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attach_point_name (Name): [Read-Write]

  • attach_to_component (SceneComponent): [Read-Write]

  • auto_activate (bool): [Read-Write]

  • auto_destroy (bool): [Read-Write]

  • is_player_effect (bool): [Read-Write]

  • location (Vector): [Read-Write]

  • location_type (AttachLocation): [Read-Write]

  • pooling_method (PSCPoolMethod): [Read-Write]

  • pre_cull_check (bool): [Read-Write]

  • rotation (Rotator): [Read-Write]

  • scale (Vector): [Read-Write]

  • system_template (FXSystemAsset): [Read-Write]

  • world_context_object (Object): [Read-Write]

property attach_point_name: Name

[Read-Write]

Type:

(Name)

property attach_to_component: SceneComponent

[Read-Write]

Type:

(SceneComponent)

property auto_activate: bool

[Read-Write]

Type:

(bool)

property auto_destroy: bool

[Read-Write]

Type:

(bool)

property is_player_effect: bool

[Read-Write]

Type:

(bool)

property location: Vector

[Read-Write]

Type:

(Vector)

property location_type: AttachLocation

[Read-Write]

Type:

(AttachLocation)

property pooling_method: PSCPoolMethod

[Read-Write]

Type:

(PSCPoolMethod)

property pre_cull_check: bool

[Read-Write]

Type:

(bool)

property rotation: Rotator

[Read-Write]

Type:

(Rotator)

property scale: Vector

[Read-Write]

Type:

(Vector)

property system_template: FXSystemAsset

[Read-Write]

Type:

(FXSystemAsset)

property world_context_object: Object

[Read-Write]

Type:

(Object)