unreal.FieldIntegerType
¶
- class unreal.FieldIntegerType¶
Bases:
EnumBase
EField Integer Type
C++ Source:
Module: Chaos
File: FieldSystemTypes.h
- INTEGER_ACTIVATE_DISABLED: FieldIntegerType¶
Activate all the disabled particles for which the field value will be 0
- Type:
1
- INTEGER_COLLISION_GROUP: FieldIntegerType¶
Set the particles collision group.
- Type:
2
- INTEGER_DYNAMIC_STATE: FieldIntegerType¶
Set the dynamic state of a particle (static, dynamic, kinematic…)
- Type:
0