unreal.FieldSystemMetaDataFilter
¶
- class unreal.FieldSystemMetaDataFilter(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
FieldSystemMetaData
Filter the particles on which the field will be applied
C++ Source:
Module: FieldSystemEngine
File: FieldSystemObjects.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_user_data
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentasset_user_data_editor_only
(Array[AssetUserData]): [Read-Write] Array of user data stored with the componentauto_activate
(bool): [Read-Write] Whether the component is activated at creation or must be explicitly activated.can_ever_affect_navigation
(bool): [Read-Write] Whether this component can potentially influence navigationcomponent_tags
(Array[Name]): [Read-Write] Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.editable_when_inherited
(bool): [Read-Write] True if this component can be modified when it was inherited from a parent actor classfilter_type
(FieldFilterType): [Read-Write] Filter state type used to select the particles on which the field will be appliedis_editor_only
(bool): [Read-Write] If true, the component will be excluded from non-editor buildsobject_type
(FieldObjectType): [Read-Write] Filter object type used to select the particles on which the field will be appliedon_component_activated
(ActorComponentActivatedSignature): [Read-Write] Called when the component has been activated, with parameter indicating if it was from a reseton_component_deactivated
(ActorComponentDeactivateSignature): [Read-Write] Called when the component has been deactivatedposition_type
(FieldPositionType): [Read-Write] Specify which position type will be used for the field evaluationprimary_component_tick
(ActorComponentTickFunction): [Read-Write] Main tick function for the Componentreplicate_using_registered_sub_object_list
(bool): [Read-Write] When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.replicates
(bool): [Read-Write] Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!
- property filter_type: FieldFilterType¶
[Read-Write] Filter state type used to select the particles on which the field will be applied
- Type:
- property object_type: FieldObjectType¶
[Read-Write] Filter object type used to select the particles on which the field will be applied
- Type:
- property position_type: FieldPositionType¶
[Read-Write] Specify which position type will be used for the field evaluation
- Type:
- set_meta_data_filter_type(filter_type, object_type, position_type) FieldSystemMetaDataFilter ¶
Set the particles filter type
- Parameters:
filter_type (FieldFilterType) – State type used to select the state particles on which the field will be applied
object_type (FieldObjectType) – Object type used to select the type of objects(rigid, cloth…) on which the field will be applied
position_type (FieldPositionType) – Position type used to compute the samples positions
- Return type: