unreal.FleshSimulationSpaceGroup

class unreal.FleshSimulationSpaceGroup

Bases: StructBase

Flesh Simulation Space Group

C++ Source:

  • Plugin: ChaosFlesh

  • Module: ChaosFleshEngine

  • File: ChaosDeformableTetrahedralComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • sim_space (ChaosDeformableSimSpace): [Read-Write] Space the simulation will run in.

  • sim_space_bone_name (Name): [Read-Write] Bone from the associated skeletal mesh (indicated by RestCollection.TargetSkeletalMesh) to use as the space the sim runs in.