unreal.FixedSampleSequenceRulerStyle

class unreal.FixedSampleSequenceRulerStyle(handle_width: float = 0.0, handle_color: SlateColor = Ellipsis, handle_brush: SlateBrush = Ellipsis, ticks_color: SlateColor = Ellipsis, ticks_text_color: SlateColor = Ellipsis, ticks_text_font: SlateFontInfo = Ellipsis, ticks_text_offset: float = 0.0, background_color: SlateColor = Ellipsis, background_brush: SlateBrush = Ellipsis, desired_width: float = 0.0, desired_height: float = 0.0)

Bases: SlateWidgetStyle

Represents the appearance of a Sampled Sequence Time Ruler

C++ Source:

  • Plugin: AudioWidgets

  • Module: AudioWidgets

  • File: AudioWidgetsSlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • background_brush (SlateBrush): [Read-Write]

  • background_color (SlateColor): [Read-Write]

  • desired_height (float): [Read-Write]

  • desired_width (float): [Read-Write]

  • handle_brush (SlateBrush): [Read-Write]

  • handle_color (SlateColor): [Read-Write]

  • handle_width (float): [Read-Write]

  • ticks_color (SlateColor): [Read-Write]

  • ticks_text_color (SlateColor): [Read-Write]

  • ticks_text_font (SlateFontInfo): [Read-Write]

  • ticks_text_offset (float): [Read-Write]

property background_brush: SlateBrush

[Read-Write]

Type:

(SlateBrush)

property background_color: SlateColor

[Read-Write]

Type:

(SlateColor)

property desired_height: float

[Read-Write]

Type:

(float)

property desired_width: float

[Read-Write]

Type:

(float)

property handle_brush: SlateBrush

[Read-Write]

Type:

(SlateBrush)

property handle_color: SlateColor

[Read-Write]

Type:

(SlateColor)

property handle_width: float

[Read-Write]

Type:

(float)

property ticks_color: SlateColor

[Read-Write]

Type:

(SlateColor)

property ticks_text_color: SlateColor

[Read-Write]

Type:

(SlateColor)

property ticks_text_font: SlateFontInfo

[Read-Write]

Type:

(SlateFontInfo)

property ticks_text_offset: float

[Read-Write]

Type:

(float)