unreal.FlyingMode

class unreal.FlyingMode(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseMovementMode

FlyingMode: a default movement mode for moving through the air freely, but still interacting with blocking geometry. The moving actor will remain upright vs the movement plane.

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: FlyingMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • shared_settings_class (type(Class)): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.

  • transitions (Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check

on_generate_move(start_state, time_step) ProposedMove

On Generate Move

Parameters:
Returns:

out_proposed_move (ProposedMove):

Return type:

ProposedMove

on_simulation_tick(params) MoverTickEndData

On Simulation Tick

Parameters:

params (SimulationTickParams) –

Returns:

output_state (MoverTickEndData):

Return type:

MoverTickEndData