unreal.MoverTickStartData
¶
- class unreal.MoverTickStartData(input_cmd: MoverInputCmdContext = Ellipsis, sync_state: MoverSyncState = Ellipsis, aux_state: MoverAuxStateContext = [])¶
Bases:
StructBase
Contains all state data for the start of a simulation tick
C++ Source:
Plugin: Mover
Module: Mover
File: MoverSimulationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
aux_state
(MoverAuxStateContext): [Read-Write]input_cmd
(MoverInputCmdContext): [Read-Write]sync_state
(MoverSyncState): [Read-Write]
- property aux_state: MoverAuxStateContext¶
[Read-Only]
- Type:
- property input_cmd: MoverInputCmdContext¶
[Read-Only]
- Type:
- property sync_state: MoverSyncState¶
[Read-Only]
- Type: