unreal.FoliageDensityFalloff

class unreal.FoliageDensityFalloff

Bases: StructBase

Foliage Density Falloff

C++ Source:

  • Module: Foliage

  • File: FoliageType.h

Editor Properties: (see get_editor_property/set_editor_property)

  • falloff_curve (RuntimeFloatCurve): [Read-Write] Density as a function of normalized distance (i.e. distance from Procedural Foliage Volume / Max Volume Extent). X = 0 corresponds to Normalized distance = 0, X = 1 corresponds to Normalized distance = Max distance. Y = 0 corresponds to 0% probability of keeping instance, Y = 1 corresponds to 100% probability of keeping instance.

  • use_falloff_curve (bool): [Read-Write]