unreal.FontRasterizationMode

class unreal.FontRasterizationMode

Bases: EnumBase

Enumerates supported font rasterization modes.

C++ Source:

  • Module: SlateCore

  • File: FontSdfSettings.h

BITMAP: FontRasterizationMode

Glyphs are rasterized directly into alpha mask bitmaps per size and skew.

Type:

0

MSDF: FontRasterizationMode

Glyphs are first rasterized into multi-channel signed distance fields, which are size and skew agnostic.

Type:

1