unreal.FootPlacementLockType

class unreal.FootPlacementLockType

Bases: EnumBase

EFoot Placement Lock Type

C++ Source:

  • Plugin: AnimationWarping

  • Module: AnimationWarpingRuntime

  • File: AnimNode_FootPlacement.h

LOCK_ROTATION: FootPlacementLockType

Foot is fully locked. Useful for bigger/mechanical creatures

Type:

3

PIVOT_AROUND_ANKLE: FootPlacementLockType

Foot can lock, and will pivot around the ankle/foot bone.

Type:

2

PIVOT_AROUND_BALL: FootPlacementLockType

Foot can lock, and will pivot around its ball/toes.

Type:

1

UNLOCKED: FootPlacementLockType

Foot is unlocked but free to move

Type:

0