unreal.FontRenderInfo

class unreal.FontRenderInfo(clip_text=False, enable_shadow=False, glow_info=[False, [0.0, 0.0, 0.0, 0.0], [0.0, 0.0], [0.0, 0.0]])

Bases: unreal.StructBase

Information used in font rendering

C++ Source:

  • Module: Engine
  • File: EngineTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • clip_text (bool): [Read-Write] Whether to clip text
  • enable_shadow (bool): [Read-Write] Whether to turn on shadowing
  • glow_info (DepthFieldGlowInfo): [Read-Write] Depth field glow parameters (only usable if font was imported with a depth field)
clip_text

(bool) – [Read-Write] Whether to clip text

enable_shadow

(bool) – [Read-Write] Whether to turn on shadowing

glow_info

(DepthFieldGlowInfo) – [Read-Write] Depth field glow parameters (only usable if font was imported with a depth field)