unreal.ForceFeedbackAttenuation

class unreal.ForceFeedbackAttenuation(outer=None, name='None')

Bases: unreal.Object

Wrapper class that can be created as an asset for force feedback attenuation properties which allows reuse of the properties for multiple attenuation components

C++ Source:

  • Module: Engine
  • File: ForceFeedbackAttenuation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attenuation (ForceFeedbackAttenuationSettings): [Read-Write] Attenuation
attenuation

(ForceFeedbackAttenuationSettings) – [Read-Only] Attenuation