unreal.FunctionalTestUtilityLibrary

class unreal.FunctionalTestUtilityLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Used to expose C++ functions to tests that we don’t want to make BP accessible in the engine itself.

C++ Source:

  • Module: FunctionalTesting
  • File: FunctionalTestUtilityLibrary.h
classmethod trace_channel_test_util(world_context_object, batch_options, start, end, sphere_capsule_radius, capsule_half_height, box_half_size, orientation, trace_channel, object_types, profile_name, trace_complex, actors_to_ignore, ignore_self, draw_debug_type, trace_color=[0.000000, 0.000000, 0.000000, 0.000000], trace_hit_color=[0.000000, 0.000000, 0.000000, 0.000000], draw_time=5.000000) → TraceQueryTestResults

Helper function to trace and permute many options at once

Parameters:
Returns:

Return type:

TraceQueryTestResults