unreal.GameplayEffectAttributeCaptureDefinition

class unreal.GameplayEffectAttributeCaptureDefinition

Bases: unreal.StructBase

Struct defining gameplay attribute capture options for gameplay effects

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffectTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • attribute_source (GameplayEffectAttributeCaptureSource): [Read-Write] Source of the gameplay attribute
  • attribute_to_capture (GameplayAttribute): [Read-Write] Gameplay attribute to capture
  • snapshot (bool): [Read-Write] Whether the attribute should be snapshotted or not