unreal.GameplayEffectCalculation

class unreal.GameplayEffectCalculation(outer=None, name='None')

Bases: unreal.Object

Abstract base for specialized gameplay effect calculations; Capable of specifing attribute captures

C++ Source:

  • Plugin: GameplayAbilities
  • Module: GameplayAbilities
  • File: GameplayEffectCalculation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • relevant_attributes_to_capture (Array(GameplayEffectAttributeCaptureDefinition)): [Read-Write] Attributes to capture that are relevant to the calculation
relevant_attributes_to_capture

(Array(GameplayEffectAttributeCaptureDefinition)) – [Read-Only] Attributes to capture that are relevant to the calculation