unreal.GameplayInteractionStateTreeSchema
¶
- class unreal.GameplayInteractionStateTreeSchema(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
StateTreeSchema
Gameplay Interaction State Tree Schema
C++ Source:
Plugin: GameplayInteractions
Module: GameplayInteractionsModule
File: GameplayInteractionStateTreeSchema.h
Editor Properties: (see get_editor_property/set_editor_property)
context_actor_class
(type(Class)): [Read-Write] Actor class the StateTree is expected to run on. Allows to bind to specific Actor class’ properties.smart_object_actor_class
(type(Class)): [Read-Write] Actor class of the SmartObject the StateTree is expected to run with. Allows to bind to specific Actor class’ properties.