unreal.GameplayInteractionStateTreeSchema

class unreal.GameplayInteractionStateTreeSchema(outer: Object | None = None, name: Name | str = 'None')

Bases: StateTreeSchema

Gameplay Interaction State Tree Schema

C++ Source:

  • Plugin: GameplayInteractions

  • Module: GameplayInteractionsModule

  • File: GameplayInteractionStateTreeSchema.h

Editor Properties: (see get_editor_property/set_editor_property)

  • context_actor_class (type(Class)): [Read-Write] Actor class the StateTree is expected to run on. Allows to bind to specific Actor class’ properties.

  • smart_object_actor_class (type(Class)): [Read-Write] Actor class of the SmartObject the StateTree is expected to run with. Allows to bind to specific Actor class’ properties.