unreal.GeometryMaskWriteParameters
¶
- class unreal.GeometryMaskWriteParameters(canvas_name: Name = 'None')¶
Bases:
StructBase
Geometry Mask Write Parameters
C++ Source:
Plugin: GeometryMask
Module: GeometryMask
File: GeometryMaskTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
canvas_name
(Name): [Read-Write] Specifies the GeometryMaskCanvas to reference.color_channel
(GeometryMaskColorChannel): [Read-Write]inner_radius
(double): [Read-Write] The inner offset of the shapes extent in world units. Smoothly interpolates between the shape/outer radius and this.invert
(bool): [Read-Write]operation_type
(GeometryMaskCompositeOperation): [Read-Write]outer_radius
(double): [Read-Write] The outer offset of the shapes extent in world units. Smoothly interpolates between the shape/inner radius and this.priority
(int32): [Read-Write] Higher values draw above lower.