unreal.GeometryScriptRemeshSmoothingType

class unreal.GeometryScriptRemeshSmoothingType

Bases: EnumBase

The Vertex Smoothing strategy used in a Remeshing operation

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshRemeshFunctions.h

MIXED: GeometryScriptRemeshSmoothingType

Similar to UV Preserving, but allows some tangential drift (causing UV distortion) when vertices would otherwise be “stuck”

Type:

2

UNIFORM: GeometryScriptRemeshSmoothingType

Vertices move towards their 3D one-ring centroids, UVs are ignored. This produces the most regular mesh possible.

Type:

0

UV_PRESERVING: GeometryScriptRemeshSmoothingType

Vertices move towards the projection of their one-ring centroids onto their normal vectors, preserving UVs

Type:

1