unreal.GeometryScript_EditorTextureUtils

class unreal.GeometryScript_EditorTextureUtils(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Geometry Script Library Editor Texture Map Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingEditor

  • File: EditorTextureMapFunctions.h

classmethod channel_pack(r_channel_source, g_channel_source, b_channel_source, a_channel_source, output_srgb, debug=None) GeometryScriptChannelPackResult

Channel Pack

Parameters:
Return type:

GeometryScriptChannelPackResult