unreal.GeometryScript_EditorTextureUtils
¶
- class unreal.GeometryScript_EditorTextureUtils(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Geometry Script Library Editor Texture Map Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingEditor
File: EditorTextureMapFunctions.h
- classmethod channel_pack(r_channel_source, g_channel_source, b_channel_source, a_channel_source, output_srgb, debug=None) GeometryScriptChannelPackResult ¶
Channel Pack
- Parameters:
r_channel_source (GeometryScriptChannelPackSource) –
g_channel_source (GeometryScriptChannelPackSource) –
b_channel_source (GeometryScriptChannelPackSource) –
a_channel_source (GeometryScriptChannelPackSource) –
output_srgb (bool) –
debug (GeometryScriptDebug) –
- Return type: