unreal.GeometryScript_MeshSubdivide

class unreal.GeometryScript_MeshSubdivide(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Geometry Script Library Mesh Subdivide Functions

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: MeshSubdivideFunctions.h

classmethod apply_pn_tessellation(target_mesh, options, tessellation_level=3, debug=None) DynamicMesh

Apply PN Tessellation to the Target Mesh as controlled by the Tessellation Level and the Options.

Parameters:
Return type:

DynamicMesh

classmethod apply_selective_tessellation(target_mesh, selection, options, tessellation_level=1, pattern_type=SelectiveTessellatePatternType.CONCENTRIC_RINGS, debug=None) DynamicMesh

Selectively Tessellate a Selection of the Target Mesh or possibly the entire mesh as controlled by the Options.

Parameters:
Return type:

DynamicMesh

classmethod apply_uniform_tessellation(target_mesh, tessellation_level=3, debug=None) DynamicMesh

Apply Uniform Tessellation to the Target Mesh as controlled by the Tessellation Level and the Options.

Parameters:
Return type:

DynamicMesh