unreal.GeometryScript_MeshVoxelProcessing
¶
- class unreal.GeometryScript_MeshVoxelProcessing(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Geometry Script Library Mesh Voxel Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshVoxelFunctions.h
- classmethod apply_mesh_morphology(target_mesh, options, debug=None) DynamicMesh ¶
Replaces the mesh with an SDF-based offset mesh approximation.
- Parameters:
target_mesh (DynamicMesh) –
options (GeometryScriptMorphologyOptions) –
debug (GeometryScriptDebug) –
- Return type:
- classmethod apply_mesh_solidify(target_mesh, options, debug=None) DynamicMesh ¶
Replaces the mesh with a voxelized-and-meshed approximation (VoxWrap operation).
- Parameters:
target_mesh (DynamicMesh) –
options (GeometryScriptSolidifyOptions) –
debug (GeometryScriptDebug) –
- Return type: