unreal.GetNDescendants

class unreal.GetNDescendants(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseActorFilter

Get NDescendants

C++ Source:

  • Plugin: UserToolBoxBasicCommand

  • Module: UserToolBoxBasicCommand

  • File: BaseActorFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • add_intermediaries (bool): [Read-Write]

  • n (int32): [Read-Write]

  • should_run_global_filter (bool): [Read-Write]

  • should_run_unit_filter (bool): [Read-Write]

property add_intermediaries: bool

[Read-Write]

Type:

(bool)

property n: int

[Read-Write]

Type:

(int32)