unreal.GuidLibrary

class unreal.GuidLibrary(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Kismet Guid Library

C++ Source:

  • Module: Engine
  • File: KismetGuidLibrary.h
classmethod conv_guid_to_string(guid) → str

Converts a GUID value to a string, in the form ‘A-B-C-D’

Parameters:guid (Guid) –
Returns:
Return type:str
classmethod equal_equal_guid_guid(a, b) → bool

Returns true if the values are equal (A == B)

Parameters:
Returns:

Return type:

bool

classmethod invalidate_guid(guid) → Guid

Invalidates the given GUID

Parameters:guid (Guid) –
Returns:guid (Guid):
Return type:Guid
classmethod is_valid_guid(guid) → bool

Checks whether the given GUID is valid

Parameters:guid (Guid) –
Returns:
Return type:bool
classmethod new_guid() → Guid

Returns a new unique GUID

Returns:
Return type:Guid
classmethod not_equal_guid_guid(a, b) → bool

Returns true if the values are not equal (A != B)

Parameters:
Returns:

Return type:

bool

classmethod parse_string_to_guid(guid_string) -> (out_guid=Guid, success=bool)

Converts a String of format EGuidFormats to a Guid. Returns Guid OutGuid, Returns bool Success

Parameters:guid_string (str) –
Returns:out_guid (Guid):

success (bool):

Return type:tuple