unreal.HasComponentOfClass

class unreal.HasComponentOfClass(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseActorFilter

Has Component Of Class

C++ Source:

  • Plugin: UserToolBoxBasicCommand

  • Module: UserToolBoxBasicCommand

  • File: BaseActorFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component_class (type(Class)): [Read-Write]

  • should_run_global_filter (bool): [Read-Write]

  • should_run_unit_filter (bool): [Read-Write]

property component_class: Class

[Read-Write]

Type:

(type(Class))