unreal.HasMetadataByKeyAndValue

class unreal.HasMetadataByKeyAndValue(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseActorFilter

Has Metadata by Key and Value

C++ Source:

  • Plugin: UserToolBoxBasicCommand

  • Module: UserToolBoxBasicCommand

  • File: BaseActorFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • key (Name): [Read-Write]

  • should_run_global_filter (bool): [Read-Write]

  • should_run_unit_filter (bool): [Read-Write]

  • value (str): [Read-Write]

property key: Name

[Read-Write]

Type:

(Name)

property value: str

[Read-Write]

Type:

(str)