unreal.IKRig_SetTransformEffector

class unreal.IKRig_SetTransformEffector(outer: Object | None = None, name: Name | str = 'None')

Bases: Object

IKRig Set Transform Effector

C++ Source:

  • Plugin: IKRig

  • Module: IKRig

  • File: IKRig_SetTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • alpha (float): [Read-Write] Blend the effector on/off. Range is 0-1. Default is 1.0.

  • enable_position (bool): [Read-Write] If true, Goal will drive the translation of the target bone. Default is true.

  • enable_rotation (bool): [Read-Write] If true, Goal will drive the rotation of the target bone. Default is true.

property alpha: float

[Read-Write] Blend the effector on/off. Range is 0-1. Default is 1.0.

Type:

(float)

property enable_position: bool

[Read-Write] If true, Goal will drive the translation of the target bone. Default is true.

Type:

(bool)

property enable_rotation: bool

[Read-Write] If true, Goal will drive the rotation of the target bone. Default is true.

Type:

(bool)