unreal.IKRig_SetTransformEffector
¶
- class unreal.IKRig_SetTransformEffector(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
IKRig Set Transform Effector
C++ Source:
Plugin: IKRig
Module: IKRig
File: IKRig_SetTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
alpha
(float): [Read-Write] Blend the effector on/off. Range is 0-1. Default is 1.0.enable_position
(bool): [Read-Write] If true, Goal will drive the translation of the target bone. Default is true.enable_rotation
(bool): [Read-Write] If true, Goal will drive the rotation of the target bone. Default is true.
- property alpha: float¶
[Read-Write] Blend the effector on/off. Range is 0-1. Default is 1.0.
- Type:
(float)