unreal.ImportSubsystem_OnAssetReimport_Dyn

class unreal.ImportSubsystem_OnAssetReimport_Dyn(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

delegate type fired when new assets have been reimported. Note: InCreatedObject can be NULL if import failed. Params: UObject* InCreatedObject

Parameters:

created_object (Object) –

C++ Source:

  • Module: UnrealEd

  • File: ImportSubsystem.h