unreal.ImportSubsystem_OnAssetPreImport_Dyn

class unreal.ImportSubsystem_OnAssetPreImport_Dyn(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

delegate type fired when new assets are being (re-)imported. Params: UFactory* InFactory, UClass* InClass, UObject* InParent, const FName& Name, const TCHAR* Type

Parameters:

C++ Source:

  • Module: UnrealEd

  • File: ImportSubsystem.h