unreal.InputCancelAction

class unreal.InputCancelAction(cancel_action: InputAction = Ellipsis, cancellation_states: int = 0)

Bases: StructBase

Input Cancel Action

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputTriggers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cancel_action (InputAction): [Read-Write] The action that must be completed (according to Cancellation States) to cancel the combo

  • cancellation_states (uint8): [Read-Write] Trigger events for this action that will cancel the combo - what events from this action should cancel the combo

property cancel_action: InputAction

[Read-Write] The action that must be completed (according to Cancellation States) to cancel the combo

Type:

(InputAction)

property cancellation_states: int

[Read-Write] Trigger events for this action that will cancel the combo - what events from this action should cancel the combo

Type:

(uint8)