unreal.InputDeviceTriggerEffect

class unreal.InputDeviceTriggerEffect(outer: Object | None = None, name: Name | str = 'None')

Bases: InputDeviceProperty

A property that effect the triggers on a gamepad

C++ Source:

  • Module: Engine

  • File: InputDeviceProperties.h

Editor Properties: (see get_editor_property/set_editor_property)

  • base_trigger_data (DeviceTriggerBaseData): [Read-Write]

  • property_duration (float): [Read-Only] The duration that this device property should last. Override this if your property has any dynamic curves to be the max time range.

    A duration of 0 means that the device property will be treated as a “One Shot” effect, being applied once before being removed by the Input Device Subsystem.

property base_trigger_data: DeviceTriggerBaseData

[Read-Write]

Type:

(DeviceTriggerBaseData)