unreal.InputDeviceTriggerEffect
¶
- class unreal.InputDeviceTriggerEffect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InputDeviceProperty
A property that effect the triggers on a gamepad
C++ Source:
Module: Engine
File: InputDeviceProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
base_trigger_data
(DeviceTriggerBaseData): [Read-Write]property_duration
(float): [Read-Only] The duration that this device property should last. Override this if your property has any dynamic curves to be the max time range.A duration of 0 means that the device property will be treated as a “One Shot” effect, being applied once before being removed by the Input Device Subsystem.
- property base_trigger_data: DeviceTriggerBaseData¶
[Read-Write]
- Type: