unreal.InputDevices

class unreal.InputDevices

Bases: EnumBase

Input event data can be applicable to many possible input devices. These flags are used to indicate specific or sets of device types.

C++ Source:

  • Module: InteractiveToolsFramework

  • File: InputState.h

ANY_SPATIAL_DEVICE: InputDevices

24

GAMEPAD: InputDevices

4

HTC_VIVE_WANDS: InputDevices

16

KEYBOARD: InputDevices

1

MOUSE: InputDevices

2

NONE: InputDevices

0

OCULUS_TOUCH: InputDevices

8

TABLET_FINGERS: InputDevices

1024