unreal.InputModifierSmoothDelta

class unreal.InputModifierSmoothDelta(outer: Object | None = None, name: Name | str = 'None')

Bases: InputModifier

Normalized Smooth Delta

Produces a smoothed normalized delta of the current(new) and last(old) input value. Boolean input values will be returned as is.

C++ Source:

  • Plugin: EnhancedInput

  • Module: EnhancedInput

  • File: InputModifiers.h

Editor Properties: (see get_editor_property/set_editor_property)

  • easing_exponent (float): [Read-Write] For ease functions, this controls the degree of the curve.

    This only affects the Interp_Ease_In, Interp_Ease_Out, and Interp_Ease_In_Out smoothing methods

  • smoothing_method (NormalizeInputSmoothingType): [Read-Write]

  • speed (float): [Read-Write] Speed, or Alpha. If the speed given is 0, then jump to the target.

property easing_exponent: float

[Read-Write] For ease functions, this controls the degree of the curve.

This only affects the Interp_Ease_In, Interp_Ease_Out, and Interp_Ease_In_Out smoothing methods

Type:

(float)

property smoothing_method: NormalizeInputSmoothingType

[Read-Write]

Type:

(NormalizeInputSmoothingType)

property speed: float

[Read-Write] Speed, or Alpha. If the speed given is 0, then jump to the target.

Type:

(float)