unreal.InterchangeDatasmithLevelPipeline
¶
- class unreal.InterchangeDatasmithLevelPipeline(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
InterchangeGenericLevelPipeline
Interchange Datasmith Level Pipeline
C++ Source:
Plugin: DatasmithInterchange
Module: DatasmithInterchange
File: InterchangeDatasmithLevelPipeline.h
Editor Properties: (see get_editor_property/set_editor_property)
delete_missing_actors
(bool): [Read-Write] If enabled, deletes actors that were not part of the translation when reimporting into a level.delete_missing_assets
(bool): [Read-Write] If enabled, deletes assets that were not part of the translation when reimporting into a level.force_reimport_deleted_actors
(bool): [Read-Write] If enabled, respawns actors that were deleted in the editor prior to a reimport.force_reimport_deleted_assets
(bool): [Read-Write] If enabled, recreates assets that were deleted in the editor prior to reimporting into a level.pipeline_display_name
(str): [Read-Write] The name of the pipeline that will be display in the import dialog.reimport_property_strategy
(ReimportStrategyFlags): [Read-Write] Set the reimport strategy when reimporting into the level.use_physical_instead_of_standard_perspective_camera
(bool): [Read-Write] Disable this option to not convert Standard(Perspective) to Physical Cameras