unreal.InterchangeDatasmithLevelPipeline

class unreal.InterchangeDatasmithLevelPipeline(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeGenericLevelPipeline

Interchange Datasmith Level Pipeline

C++ Source:

  • Plugin: DatasmithInterchange

  • Module: DatasmithInterchange

  • File: InterchangeDatasmithLevelPipeline.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delete_missing_actors (bool): [Read-Write] If enabled, deletes actors that were not part of the translation when reimporting into a level.

  • delete_missing_assets (bool): [Read-Write] If enabled, deletes assets that were not part of the translation when reimporting into a level.

  • force_reimport_deleted_actors (bool): [Read-Write] If enabled, respawns actors that were deleted in the editor prior to a reimport.

  • force_reimport_deleted_assets (bool): [Read-Write] If enabled, recreates assets that were deleted in the editor prior to reimporting into a level.

  • pipeline_display_name (str): [Read-Write] The name of the pipeline that will be display in the import dialog.

  • reimport_property_strategy (ReimportStrategyFlags): [Read-Write] Set the reimport strategy when reimporting into the level.

  • use_physical_instead_of_standard_perspective_camera (bool): [Read-Write] Disable this option to not convert Standard(Perspective) to Physical Cameras