unreal.InterchangeDatasmithAreaLightNode

class unreal.InterchangeDatasmithAreaLightNode(outer: Object | None = None, name: Name | str = 'None')

Bases: InterchangeLightNode

Interchange Datasmith Area Light Node

C++ Source:

  • Plugin: DatasmithInterchange

  • Module: DatasmithInterchange

  • File: InterchangeDatasmithAreaLightNode.h

get_custom_color() LinearColor or None

Get Custom Color

Returns:

attribute_value (LinearColor):

Return type:

LinearColor or None

get_custom_dimensions() Vector2D or None

Get Custom Dimensions

Returns:

attribute_value (Vector2D):

Return type:

Vector2D or None

get_custom_light_shape() DatasmithAreaLightActorShape or None

Get Custom Light Shape

Returns:

attribute_value (DatasmithAreaLightActorShape):

Return type:

DatasmithAreaLightActorShape or None

get_custom_light_type() DatasmithAreaLightActorType or None

Get Custom Light Type

Returns:

attribute_value (DatasmithAreaLightActorType):

Return type:

DatasmithAreaLightActorType or None

get_custom_source_length() float or None

Get Custom Source Length

Returns:

attribute_value (float):

Return type:

float or None

get_custom_source_radius() float or None

Get Custom Source Radius

Returns:

attribute_value (float):

Return type:

float or None

get_custom_spotlight_inner_angle() float or None

Get Custom Spotlight Inner Angle

Returns:

attribute_value (float):

Return type:

float or None

get_custom_spotlight_outer_angle() float or None

Get Custom Spotlight Outer Angle

Returns:

attribute_value (float):

Return type:

float or None

set_custom_color(attribute_value, add_apply_delegate=True) bool

Set Custom Color

Parameters:
Return type:

bool

set_custom_dimensions(attribute_value, add_apply_delegate=True) bool

Set Custom Dimensions

Parameters:
  • attribute_value (Vector2D) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_light_shape(attribute_value, add_apply_delegate=True) bool

Set Custom Light Shape

Parameters:
Return type:

bool

set_custom_light_type(attribute_value, add_apply_delegate=True) bool

Set Custom Light Type

Parameters:
Return type:

bool

set_custom_source_length(attribute_value, add_apply_delegate=True) bool

Set Custom Source Length

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_source_radius(attribute_value, add_apply_delegate=True) bool

Set Custom Source Radius

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_spotlight_inner_angle(attribute_value, add_apply_delegate=True) bool

Set Custom Spotlight Inner Angle

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool

set_custom_spotlight_outer_angle(attribute_value, add_apply_delegate=True) bool

Set Custom Spotlight Outer Angle

Parameters:
  • attribute_value (float) –

  • add_apply_delegate (bool) –

Return type:

bool